Tracr Application, Student Lea PENGGUNAAN APLIKASI KHAOOT PADA MATERI GERAK LURUS TERHADAP HASIL BELAJAR FISIKA SISWA KELAS X SMA SWASTA MUHAMMADIYAH 11 PADANGSIDIMPUAN PENGGUNAAN APLIKASI KHAOOT PADA MATERI GERAK LURUS TERHADAP HASIL BELAJAR FISIKA SISWA KELAS X SMA SWASTA MUHAMMADIYAH 11 PADANGSIDIMPUAN
Main Article Content
Abstract
The development of science and technology touches almost all
of the joints of human life, especially education. In the learning process of
education, the learning media is one of the most influential keys to the
success of the learning process. The wide range of learning media makes
learning a more varied process. However, the learning media used also
adjusts the learning model performed. Few students live at home with class
conditions carrying out the same learning each day. It is certainly not the
result of students' study. Educators need to encourage learning to become
more interesting and encourage student interest, thus improving the
learning result. Many societies tend to use technology to search through
the Internet for information. Furthermore, there are also many societies
that fill their leisure time with games. Media application Kahoot! Could be
one of the alternatives. Khaoot can become a medium of learning and
games with the help of an Internet connection. Khaoot can also raise his
interest and encourage the digital generation's learning style